Showing posts with label Waffen SS. Show all posts
Showing posts with label Waffen SS. Show all posts

Monday, 8 April 2013

28mm WWII Bug

So....

We have been absent from the blogfor a little while, but obviously not the wargaming!

Lots has been happening in recent weeks, but one system/era seems to have us all talking and  wanting more each time... WWII in 28mm.

The HT games tend to be quite big loud games with lots of shouting and laughter, so for this we need a simple yet effective, and of course enjoyable rule set. For this we have been using Warlord games Bolt Action. A brilliant little rule set, that lets you play for fun, not too complicated, and uses a very unique turn system. We are currently talking about a campaign that will see our troops and units go from regular conscripts to harden war veterans. We hope it will add a lot of interesting aspects to an already fun and gripping game system.

On Saturday 6th of April 2013

This Saturday a couple of our members along with a few friends with slimier enthusiasm took part in an extraordinary Historically accurate big battle, it was based on the the Second World War battle for Normandy, to be more precise the battle for Cean and surrounding villages.

It was a spectral that saw a mass of Canadian infantry, fool hearty British paras (The red devils) and the best of allied Armour, face off against sneaky Waffen SS panzergrenadiers, with all the trimmings of Tiger tanks and pak 40s.



German Orders
To: SS-Standartenfuhrer Kurt Meyer, 25th Panzergrenadier Regiment, 12th SS Panzer Division
5th July 1944

In our glorious defence of the Reich, you must hold the village of Cairon until reinforcements can be brought forward. The main highway D22 to Buron (and Caen beyond) must remain available to our forces.

Deposit your forces in depth around the village to prevent the Canadians from marching too quickly along the D22. Further Panzer units will be dispatched from the divisional reserve once the intention of the Canadian Scottish to your north-west becomes clear. You may be required to send motorised forces to assist in holding Buron.

Fight for every inch of ground. In the Fuhrer we trust.

SS-Brigadefuhrer Otto von Hennig

The battle was a lot of fun, with the German players being able to set ambushes and ruses with markers where a SS unit was hiding. This meant that the Allies had no choice but to trundle forward not knowing what may lay in the next wood or ditch, which were sites in the rolling boccage of Northern France.

For this game we used the very fun, and more in depth rule set of Rules of Engagement, from Great Escape Games.
The First Allied Column rolling towards the town.
Canadian Infantry advancing cautiously through the boccage.  



Canadian Infantry advancing cautiously through the boccage. 

A German Pak 40 waiting for the right opportunity to fire.

Sneaky SS sniper team picking off Canadian officers .

2 Tigers from Cean brought up to support the defenders. 



Friday, 8 February 2013

And then, we went to the beaches!

D-Day landings

Thursday the 7th Feb 2012

This Thursday we ventured to 1944, And the D-day landings. This game was huge, and a lot of fun.

American G-Is storming up the beaches.

A Birds eye view.











A Report sent back to the allied command, the day after D-Day.

t was an epic struggle; the unbiased umpire (playing on the German side) awarded a narrow victory to the forces of right and good (Allies). 
As you looked from the sea, the allied right flank was secured by the manful storming of the beaches by GI Dai "Hollywood" Smith against a Ukranian "Volunteer" defence force commanded by John "I didn't know they were going to be behind me" Gallagher. John also had to contend with my paras sneaking up behind him; between Dai and I we managed to destroy John's company to a man, and Dai held the objective. Ken "can I come on yet" Butt made a last minute dash for glory with his Stugs, and managed to destroy three para Tetrarchs, but at the cost of four Stugs, so was a case of too little too late for the German left flank. 
I cant account for the other sectors so well, suffice to say that Pete "88mm" Fisher and his defending Germans were sat in the centre ground surrounded by a ring of destroyed and burning allied armour, mostly belonging to Dave "whay do may tanks keep sinking" Lowrie. Pete seemed to be enjoying himself though!
At the other end of the battlefield a beachhead was formed by the determined efforts of Navy Mike "I've got a battleship and I'm not afraid to use it" Edwards, and Ian "this bloody sand is soft" Jones. The beachhead was formed despite the best efforts of Mike "it's a ridge" Baldwin and his small force of Stugs. Giac "call me Wittmann" Scarano, arrived fashionably late to the battlefield with his Tiger force and proceeded to cut a swathe through the allied armour, but I think the damage had already been done by the allies.
Great game, a real spectacle, excellent terrain, both the club's and Mike's!

So, in the gaming trilogy of The Longest Day, that's two down with both being narrow allied victories. I have to say that Pete was very sporting in his analysis of defeat in the first game during conversation on Thursday. I think the last game in the trilogy is 21st Panzer's counterattack on Pegasus Bridge, so opportunity for all you boys preparing para and commando companies to give them an outing!
Also, I believe mike is planning the next trilogy around the allied breakout and operation Cobra, so maybe time to dust of the Lehr or buy that US light armoured company that is so alluring! I hope there is going to be some bocage!

A report sent back to German High Command, the day after D-Day

Postenreportenfuhrer reported,
Having exactly forecast both the exact place and timing of the allied backstossen (back stab), the fuhrer lured the Amis into a skilfully laid trap. Although the ost secktor communications bunker had been treacherously destroyed by red devils, the brave 353 regiment was ready and waiting. By skilfully lying low and covering themselves with shattered debris ,our spandaus took a heavy toll of the nervous forces of the degenenerate races.
On the western end, obersturmbaumfuhrer Gallacher fought like a caged bear. His plan to die to the last man was carried out in full. Bunkengecleaner Peter surrounded himself in glory by cutting a swathe through the ami cardboard tanks. In the West, slave labourers had deliberately built their oversized defences in the wrong place. Here the allied tanks and infantry hid awaiting the small but perfectly formed tigerstossenkiller jac giac Zooprano. The graduate of der brigendenhitlerjugendgestella took out three ami zugs in two turns. At the same time, a perfectly coordinated stug batterie, commanded by die alte fritz ken" die grossenbadensmella' , careered into the reich history books , with a perfectly orchestrated counterattack. Burning tanks and a dead para were strewn all through the flooded fields!
The allied claims of victory will be dashed at the bridge of oustereim as the gallant 21 panzer division is already revving their supercharged engines on their heavily armoured wunder weapons.
Über und out
Michel baldwinnem.
Juli 1944

 Four German company commanders were shotten in an unrelated incident!

Tuesday, 29 January 2013

World War II in 28mm

28mm Annihilation on a Thursday


This Thursday we venture into future from El Cid, to the countryside, towns and city's of central France.


This was the Club’s first real foray into Bolt Action, so with that in mind and the fact that we had very little experience of the rule set we jumped straight into a game with infantry, support weapons, armorued transports and lots of tanks; in fact the only thing that was missing from the order of battle was air support. We like to keep things simple!
 The scenario was an ad hoc affair, but with an idea that it could represent a small part of the allied effort in September 1944 to relieve the British 1st Airborne Division at Arnhem; so a bit of “Garden” from Operation Market Garden.
The scenario would take the format of the “Envelopment” mission from the Bolt Action rule set, so the Allies were charged as being the attackers with the objective of getting as many units as possible off the enemy side of the field.
The allied line up, as elements from the Guards Armoured Division, was a mixture Sherman and Churchill (okay, probably a bit out of place) tanks supported by some mechanized infantry and a couple of MMGs from the 43rd Wessex Division. All troops were played as steely eyed veterans.

Allied commanders on the night were:
           Captain Mike “it’s a ridge” Baldwin
            Lieutenant Ian “can I shoot something yet” Jones
            Sergeant Darryl “pass me the smoke, this tank’s gonna need it” Morton
            Sergeant Ken “I have chemical weapons” Butt (really?)

            Sergeant Pete “we need more tanks” Fisher
 The German forces blocking the way were some of those nasty SS boys from the 9th; they were well motivated, well led and ready for the fight! In accordance with German tactical doctrine, their forces had been concentrated in the area to ensure the allied advance could be significantly delayed. Heavy tanks in the shape of some Tiger I’s, a couple of Panthers and a single Hetzer (okay, again maybe not so historically accurate, but we wanted to use our new toys!). In support of the armour the Germans also lined up some panzer grenadiers and a couple of panzerschreck teams.

The German commanders on the night were:
       Hauptsturmfuhrer  Jac “I’ve got Tigers” Scrapy (on loan from the courageous Italians)
       Obersturmfuhrer      Dai “not one step back” ?? Smith
       Oberscharfuhrer      Mike “those building look suspicious” Edwards
       Oberscharfuhrer      Rob “I never said I knew the rules” James

 The Germans deployed first, in line with the scenario, putting out all of the infantry, support weapons and a single Tiger; leaving the remaining armour in reserve with the logic being that  they deploy to could counter the main allied armoured thrust wherever it materialised. The single Tiger was deployed in the centre of the table, in a concealed position. All of the Infantry was either “hidden” in terrain or hiding behind buildings!
 This done the allies commenced with their preparatory bombardment, which was moderately successful, putting pinned markers on most German units.
 The first wave of British armour moved on to the table at a steady pace, and on the same axis as the Tiger. The German high command looked confused, was this the British being crazy like a fox, or just plain crazy; only time would tell!
 The rest of the allied forces moved on to the battlefield at a cautious pace and took up fire positions….but with nothing too much to shoot at. The one exception to this rule was the three lead Sherman’s having a bead on a single Hanomag; three shoots rang out, but laughably (to the Axis side anyway) all three shots were ineffective, the luckiest halftrack on the table!
 The German forces kept their powder dry for the most part, wishing to maintain the advantage of concealment over taking long-range pot shots with small arms. Of course the Tiger commander had different ideas and duly rolled out of concealment, the gunner quickly acquired a Sherman in his sights and the 88mm gun did the rest; one dead Sherman.
 The British command immediately recoiled at the impact of the Tiger and froze in position; this is not a good tactic for dealing with big cats! Round two saw the arrival of more German heavy armour, and by the end of the turn the first wave of British tanks were pretty much accounted for; the only exception being a single Sherman that had been wise enough to try and sneak up the opposite flank. It was now involved in an exchange of fire with the Hetzer, with neither tank scoring a hit.
 Meantime, in the centre the bulk of the British infantry was rooted to the spot and rather than trying to force their way through the blocking German infantry with the use of cold steel, were instead laying down MMG fire at targets that were well hunkered down; no dice Tommy!
 Another wave of British tanks arrived next turn and bravely took up over-watch positions facing the opposing heavy armour; and the next couple of turns comprised of much the same as the first couple; brief exchanges of tank fire resulting in the destruction of the British armour. However, one skilled Churchill tank commander, positioning himself expertly, helped to account for the destruction of the two Panthers. The rate of attrition of the British armoured assets had been heavy, but at least now their bravery had been rewarded with some enemy kills.
 The gunfight between the lone Hetzer and the lone Sherman continued….as did the fruitless machinegun barrage in the centre.
 Realising that time was running out, the British command shifted the main axis of their attack and the last two Churchills moved onto the field in support of the lone Sherman, still slogging it out with the Hetzer…Hans the Hetzer commander started to feel a little lonely, but held is ground.
 Emboldened by the destruction of the Panthers and the pressing time constraint the allies started to force their troops forward. With motivational shouts of “I’m right behind you” (or more precisely, I’m right behind this building, that is right behind you) from Captain Baldwin, two squads of infantry broke cover in the centre. The squad led by the courageous Lieutenant Jones was immediately met with a burst of fire from an enemy squad sat waiting in ambush; a couple of squaddies went down, but the remaining hardened veterans held their ground. The other squad, led by Sergeant Morton, fixed bayonets; their intention was clear.
 At the same time an Allied M3 halftrack broke cover and decided to make a dash for it; hoping to punch through the enemy infantry screen using the many machine guns at its disposal, the commander had forgotten about the panzerschreck team sat in cover at the other end of the road. The vehicle moved into the open at double speed and was met with the briefest of flash to bang times of the AT weapon being fired and finding its mark. The M3 careened off the road a burning hulk.
 The glory of the ‘schrek team was short lived though as the Allied MMG teams drew a bead a blasted the SS storm troopers; Sergeant Butt’s patience had paid off!
The duel between the Hans in his Hetzer and the three British tanks continued; the Hetzer eventually getting the better of the Sherman and generally leading a charmed life in avoiding its own destruction by the remaining two Churchills.
 With time just about out the game closed with a “death or glory” infantry charge down the middle, led by Sergeant Morton against Hauptsturmfuhrer Scarano’s crack SS infantry squad. True to form the Bosch didn’t like it “up em” and were well sorted in the ensuing melee. The road to Arnhem was open, for the moment at least, but it was a case of too little too late and the German force claimed a victory.
 The game was played in the good spirit that is required of members of the Tendence Historique sect belonging to the club. Little consideration was given to the respective points values of the two companies, with the Germans clearly having an advantage, but to the credit of the allied players they battled on manfully and picked up a couple of Panthers as a reward.
 Well played all

A View of the battle field. 

British Churchill's supporting a platoon of Sherman's. 

British position and an eyeful of Tiger 

Sneaky SS setting and ambush

A Sherman 'Tank'...... hiding!


The British were cautious at first site of German Heavy Armour!